(FSpaceLynks) The Conversion Rules While the 1st edition rules of FED RPG was being developed, a older work of mine was done in various Megatraveller (MT) campaign materials. When the 2nd edition rules were constructed for FED RPG, a conversion system was established to transfer my older MT developments into FED.This conversion system will allow GMs to run the FSpace setting using MT rules if they prefer using those rules. Also cross universe campaigns could be possible via spatial anomalies or simple misjumps that hurl players from one universe to the other. With such occurances a GM can choose to run the campaign using either FED or MT rules.Character AttributesStatistics | Megatraveller | Fed | | STR | STR | | DEX | DEX | | END | CON | | INT | INT | | EDU | has no direct relevance | | SOC | has no direct relevance | Skills | Megatraveller | Fed | | 0 | 50 | | 1 | 70 | | 2 | 100 | | 3 | 200 | | 4 | 300 | | 5 | 400 | | 6 | 500 | Weapon Stats AR=meg Armor/2 AM=meg Pen/2 Dam Dice=meg DMG+1 Tasks | Megatraveller | Fed | | Simple | Easy | | Routine | Mod | | Diff | V Hard | | For | VH3 | | Imp | VH4 | Jump DrivesWhile in the Traveller universe, the various hyperdrives in use by FSpace vessels will operate like normal jump drives but will have an upper potential of Jump 6. In many respects this eliminates the advantages of many of the higher technology hyperdrives in use by various races. If a Traveller vessel comes into the FSpace setting, it will cease to function without some minor calibration adjustments. At that point it will function in a similar manner to GM Hyperdrives, with it's Jump value matching a hyperdrive Grade. The configuration of a Jumpdrive is such that it cannot use the governor technology in use within FSpace science. To do this will take a complete reconfiguration.
|