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The Conversion Rules

While the 1st edition rules of FED RPG was being developed, a older work of mine was done in various Megatraveller (MT) campaign materials. When the 2nd edition rules were constructed for FED RPG, a conversion system was established to transfer my older MT developments into FED.

This conversion system will allow GMs to run the FSpace setting using MT rules if they prefer using those rules. Also cross universe campaigns could be possible via spatial anomalies or simple misjumps that hurl players from one universe to the other. With such occurances a GM can choose to run the campaign using either FED or MT rules.

Character Attributes Statistics

Megatraveller

Fed

STR

STR

DEX

DEX

END

CON

INT

INT

EDU

has no direct relevance

SOC

has no direct relevance

Skills

Megatraveller

Fed

0

50

1

70

2

100

3

200

4

300

5

400

6

500

Weapon Stats

AR=meg Armor/2

AM=meg Pen/2

Dam Dice=meg DMG+1

 

Tasks

Megatraveller

Fed

Simple

Easy

Routine

Mod

Diff

V Hard

For

VH3

Imp

VH4

Jump Drives

While in the Traveller universe, the various hyperdrives in use by FSpace vessels will operate like normal jump drives but will have an upper potential of Jump 6. In many respects this eliminates the advantages of many of the higher technology hyperdrives in use by various races.

If a Traveller vessel comes into the FSpace setting, it will cease to function without some minor calibration adjustments. At that point it will function in a similar manner to GM Hyperdrives, with it's Jump value matching a hyperdrive Grade. The configuration of a Jump drive is such that it cannot use the governor technology in use within FSpace science. To do this will take a complete reconfiguration.

2002-02-05 FSpace/FED to MT Martin Rait Crossover View

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